Type: Bioware
Cost: Moderate, but included for free in all synthetic morphs and pods

Cybernetic brains are where the ego (or controlling AI) resides in synthmorphs and pods. Modeled on biological brains, cyberbrains have a holistic architecture and serve as the command node and central processing point for sensory input and decision-making. Only one ego or AI may “inhabit” a cyberbrain at a time; to accommodate extras, mesh inserts mesh inserts (p. 300) or a ghostrider module (p. 307) must be used. Since cyberbrains store memories digitally, they have the equivalent of mnemonic augmentation (p. 307). They also have a built-in puppet sock (p. 307) and may be remote-controlled, though this option
may be removed by those who value their security. Cyberbrains are vulnerable to cyberbrain hacking (p. 261) and other forms of electronic infiltration/attack. Cyberbrains come equipped with two or more pairs of external access jacks (p. 306), usually located at the base of the skull, which allow for direct wired connections.



Out of Body - Out of Time wulfkrigan